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greg lemon character animator |
1985 Fulton St. # 303 San Francisco, CA 94117 415-846-3267 greg.lemon@gmail.com
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Senior Animator – Perpetual Entertainment. November 2004- October 2007. Star Trek Online: Conceptualized and assisted in visually engineering an MMO-scale state tree using Natural Motion's Morpheme software. Created and maintained animation speadsheets and pipeline documents. Assisted in reviewing and directing several of the main character rigs. Gods and Heroes: Developed the look and feel for many of the in-game combat and creature animations. Provided feedback to animation outsourcers and assisted with cleanup of returned assets. |
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Character Animator - Skunk Studios (remote freelance) July - August 2004. Rigged and animated characters for a web-based shockwave game (details available soon). |
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Character Animator - Reel FX Creative Studios. (remote freelance)July - August 2004. Animated ninja characters for a confidential project. Choreographed several hand to hand and weapons based combat sequences, using my martial arts background as a reference. |
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Character Animator - Sony Computer Entertainment of America. (remote freelance) June - July 2004. Rigged and animated the character of Murray for a Sly Cooper 2 TV commercial. Developed a squash and stretch rig with facial controls and animated 3 seconds of dialogue in three days. |
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Previs Character Animator - Versailles Studio (remote freelance)February - March 2004. Created animation for a high quality film pre-visualization sequence. Worked remotely, using Softimage XSI and my home computer to create assets, and checked them in to a secure server. |
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Character Animator – TKO Software. September 2003 – June 2004. Responsible for creating various animation and character setup assets on multiple game related projects. Recently completed animating the main character for the game Sahara, based on the upcoming film from Paramount. |
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Medal of Honor: Breakthrough - TKO Software - Character Animator. June 2003 – September 2003. Choreographed and animated the actions of characters for the in-game cinematic sequences of Medal of Honor: Breakthrough. |
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X-Men 2 - Kleiser Walczak - Character Animator. Sept. 2002 - April 2003. Developed and created the performances and gestures of photo-realistic digital characters for X-Men 2. Designed and implemented various binding and rigging solutions for multiple characters in a reference-based production pipeline. |
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Professor of Computer Art, Savannah College of Art and Design (SCAD), April 2001 –September 2002. Developed syllabi for and instructed the following courses: computer art applications, advanced surface modeling and shading, and 3d character animation I and II. |
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MFA Computer Art, Savannah College of Art and Design, November 2001. |
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BA Art, Virginia Wesleyan College, May 1998. |
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