greg lemon

              character animator

 

1985 Fulton St. # 303

San Francisco, CA 94117

415-846-3267

greg.lemon@gmail.com

 

 

Senior Animator – Perpetual Entertainment.  November 2004- October 2007.

Star Trek Online: Conceptualized and assisted in visually engineering an MMO-scale

state tree using Natural Motion's Morpheme software. Created and maintained animation speadsheets and pipeline documents. Assisted in reviewing and directing several of the

main character rigs.

Gods and Heroes: Developed the look and feel for many of the

in-game combat and creature animations. Provided feedback to animation outsourcers

and assisted with cleanup of returned assets.

 

Character Animator - Skunk Studios (remote freelance) July - August 2004.

Rigged and animated characters for a web-based shockwave game (details available

soon).

 

Character Animator - Reel FX Creative Studios. (remote freelance)July - August

2004. Animated ninja characters for a confidential project. Choreographed

several hand to hand and weapons based combat sequences, using my martial arts

background as a reference.

 

Character Animator - Sony Computer Entertainment of America. (remote freelance)

June - July 2004. Rigged and animated the character of Murray for a Sly Cooper 2 TV

commercial. Developed a squash and stretch rig with facial controls and animated 3

seconds of dialogue in three days.

 

Previs Character Animator - Versailles Studio (remote freelance)February -

March 2004. Created animation for a high quality film pre-visualization sequence.

Worked remotely, using Softimage XSI and my home computer to create assets,

and checked them in to a secure server.

 

Character Animator – TKO Software. September 2003 – June 2004. Responsible

for creating various animation and character setup assets on multiple game related

projects. Recently completed animating the main character for the game Sahara,

based on the upcoming film from Paramount.

 

Medal of Honor: Breakthrough - TKO Software - Character Animator.

June 2003 – September 2003.  Choreographed and animated the actions of

characters for the in-game cinematic sequences of Medal of Honor: Breakthrough.

 

 

 

X-Men 2 - Kleiser Walczak - Character Animator. Sept. 2002 - April 2003.

Developed and created the performances and gestures of photo-realistic digital

characters for X-Men 2. Designed and implemented various binding and rigging

solutions for multiple characters in a reference-based production pipeline.

 

Professor of Computer Art, Savannah College of Art and Design (SCAD),

April 2001 –September 2002. Developed syllabi for and instructed the following

courses: computer art applications, advanced surface modeling and shading,

and 3d character animation I and II.

MFA

Computer Art, Savannah College of Art and Design, November 2001.

BA

Art, Virginia Wesleyan College, May 1998.